We challenge students to take an active role as creators, collaborators and designers of technology, not simply consumers.
—Cathy Varga, Director of Technology
The Far Hills 1-to-World Program, inspired by Alan November, affords each student with an age appropriate device that helps him/her communicate, collaborate, create and think critically.
- PreK–Grade 2: iPads
- Grades 3–8: Chromebooks
The 1-to-World focus allows students to reach outside of themselves, their classroom, and their communities to become an informed Digital Citizen of the world. Digital Citizenship concepts start in PreK and are taught throughout all curriculum and content areas. 1-to-World focus goes much further than providing a device for each student - it provides each student with a platform for global collaboration, interaction, and learning.
Step into the Brain Space...
Our Brain Space is an exciting new cross-curricular and collaborative classroom environment aimed at providing Lower School students with the opportunity to ask questions, generate ideas, create and test. Within the Brain Space, students will be provided with the materials and resources to direct their own learning through inquiry.
Students will engage in STEAM lessons, including several keystone projects over the course of the year, extending their learning, broadening their thinking, and further utilizing the design thinking basics they already use in their classrooms.
The Brain Space is the latest enhancement to the Lower School design thinking, robotics and coding and digital citizenship curriculum. Over the course of their Lower School journey, the cumulative program promises to prepare students for the Upper School’s digital learning by ensuring each child is meeting the national ISTE Standards (formerly known as the National Educational Technology Standards) to make each child an empowered learner, a good digital citizen, a knowledge constructor, an innovative designer, a computational thinker, a creative communicator, and an effective global collaborator. Read more about the ISTE Standards.
The space itself features a mobile green screen, 3D printers, whiteboard design space on both tables and walls, flat screen, cubbies for displaying student projects and modular seating for collaboration and teamwork. Students may also reference the design thinking process by viewing the oversized infographic on the classroom wall.